Fallen Earth is a very interesting MMO. It is one of the few experiences that has opted out of following World of Warcraft’s “casual” example. In many ways the mechanics of the game itself are just as brutal and unforgiving as the post-apocalyptic wasteland that it is set in. With a limited allocation of AP (Advancement Points, used to increase your abilities) at your disposal and an inability to master more than a few skills and attributes it is quite possible to create a character that is unable to take full advantage of its potential. Because you are denied access to many skills early on in the game (the advanced mutation skills which essentially act like magic) it is almost impossible to plan ahead if you don’t take advantage of character planners created by enthusiastic players.
This whole state of affairs is only made more complicated due to a large assortment of quests which provide Bonus AP, some of which are gated behind Faction Reputation. Each Faction has enemy factions associated with it making it almost impossible to play all sides and get all the Bonus AP quests (unless you undertake the supposedly grueling grind involved in “spinning the wheel” in an attempt to build up faction across the board). These faction gates combined with a lack of a respec means that creating the perfect character in Fallen Earth is far more difficult than most players are accustomed to.
As I learned about these details in my early stages I came to grips with the fact that my current character would be tossed to the wayside sometime in the future when I’d be prepared to create one that would be pre-planned, taking into account the many limitations I have noted above. However, I was not really prepared for just how soon that time would come. What follows is a short summation of the journey of Elandarex Mihst before he was sent to that great LifeNet station in the sky.





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