It has been a week since my first post on this site, and while I certainly must lack any readership to feel accountable to, I still feel I must explain myself. I had intended to make this post center around my initial experiences in Lord of the Rings Online and what it is about this time coming back to the game that has kept me so engaged. Unfortunately, I had lost sight of that somewhat, what with setting up this site, taking an extended break from the game, and finding myself absorbed in other gaming pursuits, I just didn’t feel I could give the game the credit it deserved. So, completely for the sake of research (yeah, that’s it, research), I delved back into LotRO and began to give the Mines of Moria the attention they deserved.
I will get to that in another post, suffice to say I found it exceedingly difficult to tear myself away from the computer at night, but first I will go over my early experiences in Middle-Earth to provide some context. It should be noted that I had a history with MMOs prior to Turbine’s release of LotRO on April of 2007, something I will delve deeper into in a later post, but most importantly you should know that I had some experience with Blizzard’s massively multiplayer behemoth World of Warcraft around its launch as well. Long story short, I thought it was an interesting take on the MMORPG genre but quickly tired of it, not least thanks to its, in my not so humble opinion, dull, uninspired setting of Azeroth.
I know the WoW fanboys will cry foul at that statement and reference innumerable reasons as to why it is a truly compelling, epic setting composed of incomparable literary excellence and to that I really have nothing to say other than to ask them how much they themselves read outside of quest dialogues. Writing and storytelling in games is a big pet peeve of mine thanks to my almost OCD compulsion to read absolutely every line of text in a game no matter how badly written or contextualized it may be, so my stance on video game storytelling has always been pretty harsh, as well as my regard for other gamer’s opinions on this matter. Truly, most gamers seem to have no standards whatsoever when it comes to writing, which is probably why developers think, or rather know that they can get away with such lackadaisical drivel.
*Ahem* But I seem to be getting off track here.
Continue reading ‘There’s No Place Like Middle-Earth’
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