Monthly Archive for October, 2009

Armchair Designer: The Little Things

Presenting the first in what will hopefully be a long running series of me running my mouth off about “how I would do things better” in games. As an Armchair Designer I do not have access to any overall build data for the games I will be critiquing and as such anything I say should be taken with a grain of salt. Obviously there is a marked difference between musing about design in games and actually implementing those ideas and in no way do I consider myself better than the talented individuals who bring these worlds to life. Quite the opposite, in fact. Still, I do have some limited experience with game design and development and I know that it is important to be able to take a look at what others think about your work and (possibly) tweak the final design to incorporate these sometimes conflicting sentiments.

Ultimately I am doing this for my (and hopefully your) amusement and would love to hear your own ideas and critiques of my suggestions, whether you make them in the form of comments or your own blog posts. Let’s have some fun!

Now, Lord of the Rings Online holds a special place in my heart, even more so now than it had a mere month previous. A good part of that is due to my joining the Sons of Numenor, but even more integral to my renewed interest is the upcoming digital expansion, the Siege of Mirkwood. I’ve written before about the enticement of visiting Mordor and other revered locales in the long-established world that is Tolkien’s Middle-Earth, and a future Armchair Design session will involve some of these potential areas, so what better way to motivate me to continue playing than allowing me to visit Mirkwood and Dol Guldur?

Well, proposed changes to game systems that are currently somewhat maligned certainly helps as well. Turbine has had to bear the brunt of much dissatisfaction thanks to shoddy implementations of the Radiance and Legendary Item systems; systems that have had a negative impact on other established mechanics such as crafting. Turbine has heard the cries of anguish coming from their subscribers and they have some promising changes coming along with SoM, but is it enough? Obviously there’s always going to be room for improvement and so I will be taking a look at these systems and will attempt to connect them more intrinsically with the lore of the game so they no longer feel like arbitrary game mechanics. But that will be saved for a later Armchair Design session.

I will instead begin by addressing some of the little things that bother me about LotRO. Turbine has exhibited a great deal of attention directed towards what they term Quality of Life Improvements. From their major overhaul to the mount system for SoM to the impressive early zone revamps headed up by Orion all the way down to the admission in their patch notes from Book 8 that it’s the little things that count, Turbine is very much aware of how great an impact these little touches have on the way people play their game. They’re not perfect however, and most of the offending details that detract from my play time are very obvious remnants of aged MMORPG design philosophy that serve little purpose other than frustrating players. I’ll cover those next time as they mainly pertain to questing and grouping but for now I present a series of minor quibbles and little things I think the game could use.

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Welcome to Zombieland

Zombieland Logo

Last night I was privileged to catch a premiere showing of the upcoming horror/comedy flick Zombieland, courtesy of Rock 101. I was pretty excited about this as I am a big fan of all things zombie. I’ve seen all of the George Romero undead cinema classics (along with the not so classic ones). I’ve played countless zombie centric games whether it be the Resident Evil series (pre RE4 being my favourites, thank you very much), the newer entries into the genre such as Dead Rising and Left 4 Dead, and even tabletop games like Zombies!!!. Hell, I even own The Zombie Survival Guide. I take this shit seriously!

Despite my love for the living dead I wasn’t completely sold on Zombieland however. Sure, the trailers looked good, and zombie movies are generally best as comedies. But there was just something about this one that had me thinking it wasn’t going to turn out so hot. Certainly it could never live up to Shaun of the Dead! I remember when that came out I, and my compatriots, had only discovered its existence a mere week prior to its release and from the very first trailer we KNEW it was going to a special film. Obviously, it didn’t disappoint. But I just wasn’t getting the same vibe from Zombieland.

Boy was my zomdar on the fritz…

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